… It is a multiplayer strategy board game, where players have to play with their smart strategies used to attack and capture the opponent's pieces.
The goal is to capture the opponent's king by putting it under an inescapable trap, which is called checkmate. Pinning the opponent's pieces to get a better position in the chessboard to bring the opponent run out of moves or squares, in addition to checkmate.
There are also many ways a chess game can end as a draw, mostly when stalemate happens. Stalemate is a way which can allow a player with the almost lost match to end as a draw, rather than losing it. The stalemate rule had a controversial history, but now it's accepted as a draw worldwide.
Stalemate happens when a player who is not in checkmate and has no legal move as well but has the turn to move any piece. During the endgame period, stalemate can give an almost lost player an escape way just to avoid the defeat.
Every player plays to win the match at the end of the game. But for that player who has a better chance to win, stalemate is not so much enjoyable thing in a chess match.
There may be so many times when you have stalemating your opponent from such a great position to win the game. You don't want a draw right, and then let's discuss a step by step strategy to easily avoid any stalemate to win the game.
So let's discuss a variation of Queen endgame, suppose you have your King and Queen in G7 and B2 respectively and your opponent has only left with the king in place in any of the middle squares (let's assume D5).
Your 1st step should be to drag the opponent's King to a corner. You might be thinking about which corner you should go for. The most beneficial to choose to drag the opponent's King to that corner where your King does not interfere or your opponent can't reach to your king, which means a corner which is far away from your King.
Once You have decided on the corner the next step is to get your Queen to a square that is a Knight's Jump away from the opponent's king. Knight moves two squares horizontally and one square vertically or two squares vertically and then one square horizontally (both forming the "L" shape).
The Next Step is quite simple, you need to copy whatever the move your opponent plays after that move. If they move up, we move up or if he goes down, we go down or if he plays diagonally, we will do the same. We will just follow your opponent's move by maintaining the Knight's distance. You need to keep doing this until he touches the corner you want.
Ultimately when your opponent's King touches the corner and that is where you need to stop. Don't follow after that otherwise stalemate the possibility may be created again. That's the time to bring your king into the game. The best square to bring your King would be the one diagonally opposite to the corner square.
Now you will deliver the final blow by bringing your Queen to the one square diagonal from the corner of your opponent's King and it's a checkmate. It's called the ‘Helper Checkmate’ where King defends her Queen and helps her out to checkmate.